C Awards 2017 – Real-time Global Illumination using Voxel Cone Tracing from Visualiseringscenter C on Vimeo.

Beskrivning av bidrag

An implementation of voxel cone tracing for real-time global illumination. My implementation introduces voxel cone tracing for emulation of refractive materials in real-time. It also approximates high quality indirect diffuse illumination, glossy reflections, soft shadows, and emissive materials at interactive frame rates above 100 frames per second (on a GTX 970 GPU).


Fredrik Präntare


Civilingenjör inom datateknik, Linköpings universitet